Wilderness Encounter Layouts
The term “monster” is used to generically represent potential foes of the player characters and would equally apply to humans and others.
Overview
Determines:
- encounter distance
- encounter visibility
- encounter elevation
- encounter cover
- encounter reaction
- encounter activity
Encounter Cover
| 2d6 |
Cover |
| 2 |
monster - hard |
| 3 |
monster - soft |
| 4 |
left (of PCs) - hard |
| 5 |
left (of PCs) - soft |
| 6-8 |
none |
| 9 |
right (of PCs) - soft |
| 10 |
right (of PCs) - hard |
| 11 |
PCs - soft |
| 12 |
PCs - hard |
Encounter Distance
| 2d6 |
Distance |
| 2 |
20’ |
| 3 |
30’ |
| 4 |
40’ |
| 5 |
50’ |
| 6 |
60’ |
| 7 |
70’ |
| 8 |
80’ |
| 9 |
90’ |
| 10 |
100’ |
| 11 |
110’ |
| 12 |
120’ |
Encounter Elevation
| 2d6 |
Relative Elevation |
| 2-3 |
monster higher |
| 4 |
center higher |
| 5 |
left higher |
| 6-8 |
elevation level |
| 9 |
center lower |
| 10 |
right higher |
| 11-12 |
character higher |
Encounter Activity
| 2d6 |
Activity, Humanoid |
Activity, Animal/Monster |
| 2 |
Lost, escpaing |
|
| 3-4 |
Overcombing obstacle |
|
| 5-6 |
Resting |
|
| 7-8 |
Seek food/shelter |
|
| 9-10 |
Seaching for lost person or item |
|
| 11 |
Guarding or near lair |
|
| 12 |
Fleeing encounter |
|
Encounter Reaction
| 2d6 |
Reaction |
| 2 |
Immediate Attack |
| 3-5 |
Hostile, Possible Attack |
| 6-8 |
Uncertain, Confused |
| 9-11 |
No Attack, Leaves |
| 12 |
Enthusiastic Friendship |
Encounter Visibility
| 2d6 |
Visibility |
| 1 |
clear |
| 2 |
misty |
| 3-12 |
still in progress |