Guisarmes & Golems

Wilderness Encounter Layouts

The term “monster” is used to generically represent potential foes of the player characters and would equally apply to humans and others.

Overview

Determines:

Encounter Cover

2d6 Cover
2 monster - hard
3 monster - soft
4 left (of PCs) - hard
5 left (of PCs) - soft
6-8 none
9 right (of PCs) - soft
10 right (of PCs) - hard
11 PCs - soft
12 PCs - hard

Encounter Distance

2d6 Distance
2 20’
3 30’
4 40’
5 50’
6 60’
7 70’
8 80’
9 90’
10 100’
11 110’
12 120’

Encounter Elevation

2d6 Relative Elevation
2-3 monster higher
4 center higher
5 left higher
6-8 elevation level
9 center lower
10 right higher
11-12 character higher

Encounter Activity

2d6 Activity, Humanoid Activity, Animal/Monster
2 Lost, escpaing  
3-4 Overcombing obstacle  
5-6 Resting  
7-8 Seek food/shelter  
9-10 Seaching for lost person or item  
11 Guarding or near lair  
12 Fleeing encounter  

Encounter Reaction

2d6 Reaction
2 Immediate Attack
3-5 Hostile, Possible Attack
6-8 Uncertain, Confused
9-11 No Attack, Leaves
12 Enthusiastic Friendship

Encounter Visibility

2d6 Visibility
1 clear
2 misty
3-12 still in progress