Wilderness Encounter Layouts
The term “monster” is used to generically represent potential foes of the player characters and would equally apply to humans and others.
Overview
Determines:
- encounter distance
- encounter visibility
- encounter elevation
- encounter cover
- encounter reaction
- encounter activity
Encounter Cover
2d6 |
Cover |
2 |
monster - hard |
3 |
monster - soft |
4 |
left (of PCs) - hard |
5 |
left (of PCs) - soft |
6-8 |
none |
9 |
right (of PCs) - soft |
10 |
right (of PCs) - hard |
11 |
PCs - soft |
12 |
PCs - hard |
Encounter Distance
2d6 |
Distance |
2 |
20’ |
3 |
30’ |
4 |
40’ |
5 |
50’ |
6 |
60’ |
7 |
70’ |
8 |
80’ |
9 |
90’ |
10 |
100’ |
11 |
110’ |
12 |
120’ |
Encounter Elevation
2d6 |
Relative Elevation |
2-3 |
monster higher |
4 |
center higher |
5 |
left higher |
6-8 |
elevation level |
9 |
center lower |
10 |
right higher |
11-12 |
character higher |
Encounter Activity
2d6 |
Activity, Humanoid |
Activity, Animal/Monster |
2 |
Lost, escpaing |
|
3-4 |
Overcombing obstacle |
|
5-6 |
Resting |
|
7-8 |
Seek food/shelter |
|
9-10 |
Seaching for lost person or item |
|
11 |
Guarding or near lair |
|
12 |
Fleeing encounter |
|
Encounter Reaction
2d6 |
Reaction |
2 |
Immediate Attack |
3-5 |
Hostile, Possible Attack |
6-8 |
Uncertain, Confused |
9-11 |
No Attack, Leaves |
12 |
Enthusiastic Friendship |
Encounter Visibility
2d6 |
Visibility |
1 |
clear |
2 |
misty |
3-12 |
still in progress |