Appendix U, Basic Equipment List
pointless intro paragraph
Starting money and trappings
Starting Money
- Prophet: 2d6 x 10 silver pieces
- Warrior, Justicar: 3d4 x 10 silver pieces
- Magician: 2d6 x 10 silver pieces
- Burglar: 2d6 x 10 silver pieces
Common Starting Gear
If the characters are going to start as prisoners, beggars, or other form of utter destitution, ignore starting money and the items below.
All characters begin with the following items:
- One set of practical but weather-worn clothing, including shoes or light leather boots
- A knife or small hatchet.
- A small purse with their starting coins.
- Flint & steel
- A small sack or sling bag containing a blanket or bedroll, waterskin and messkit.
- Flint and steel
- Bedroll
- 7 days standard rations
- Plus:
- If a warrior or justicar: a pewter or leather tankard, and a club or spear
- If a prophet: a holy symbol of their faith, a book of prayers or devotions, and a set of practical vestments.
- If a magician: a basic spellbook, and a cloak or academic robe.
- If a burglar: a set of basic lockpicks, a club or sharp dagger, a cloak, and a ratty hat or hood.
Beginning Spells
Prophet: All 1st level clerics begin with a prayer book (or set of runestones of other thematic equivalent) containing the steps to pray for all the 1st level clerical spells.
Magician: All 1st level wizards begin with a standard spellbook containing Read Magic, and three other first level spells of their choice.
Coins and Currency
(vs credit, paper, barter)
Traditional Exchange Value
Coinage |
Equivalence |
1 silver pieces |
10 copper pieces |
10 silver pieces |
1 gold piece |
5 silver pieces |
1 electrum piece |
50 silver pieces |
1 platinum piece |
Uod Coinage - Regional
common examples compared to standard values above
Standard of Living
Standard of Living |
Monthly Cost |
Common Profession |
Benefits |
Risks |
Street |
|
|
|
|
Destitute |
|
|
|
|
Common |
|
|
|
|
Affluent |
|
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|
Oppulent |
|
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|
Nobility |
|
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|
General Notes
pointless intro paragraph
Financial Services
Loans = 20% interest/month
Gem/Jewelry Sale = 80% of actual price
Money changing = 3% fee
Savings = 0% interest
Looting and resale
guidelines for what can be salvaged and expected value
Equipment Avaibility Overview
by market, region, rarity
Weapons and Armor
See charts and descriptions below
Armor
Armor |
Rural |
City |
AC |
Max Move |
Availability |
Enc (coin) |
Enc (slot) |
Notes |
Breast & Back |
- |
75 |
4 |
90’ |
Common |
300 |
1 point |
|
Buff Coat |
30 |
15 |
1 |
120’ |
Common |
100 |
1 (item) |
|
Brigandine |
- |
80 |
3 |
120’ |
Common |
350 |
1 (item) |
|
Codpiece, mundane |
- |
5 |
0 |
120’ |
Common |
0 |
– |
|
Hides / Fur |
10 |
15 |
1 |
90’ |
Common |
200 |
1 point |
|
Lamellar, Steel |
- |
125 |
6 |
90’ |
Common |
300 |
2 points |
|
Leather, Cuir Bouilli |
20 |
20 |
2 |
120’ |
Common |
120 |
1 (item) |
|
Leather, Studded |
25 |
25 |
3 |
90’ |
Common |
200 |
1 (item) |
|
Maile, Hauberk |
- |
100 |
5 |
90’ |
Common |
300 |
1 point |
|
Maile, Plated |
- |
800 |
7 |
60’ |
Common |
450 |
2 points |
|
Pitch Jacket |
3 |
3 |
1 |
120’ |
Common |
150 |
|
|
Shields: |
|
|
|
|
|
|
1 (item) |
|
– Buckler |
20 |
8 |
+1 |
N/A |
Common |
25 |
1 (item) |
Can hold torch in shield hand |
– Large |
- |
20 |
+2 |
N/A |
Common |
100 |
1 (item) |
|
– Nog Coverage |
- |
100 |
+1 |
N/A |
Common |
N/A |
|
Includes Standard Nog |
– Small |
15 |
10 |
+1 |
N/A |
Common |
50 |
1 (item) |
Splintering only reduces damage to 1hp |
– Small wood |
3 |
5 |
+1 |
N/A |
Common |
30 |
1 (item) |
Splintering only reduces damage to 1hp |
– Standard |
20 |
15 |
+1 |
N/A |
Common |
80 |
1 (item) |
|
Helmets
Helmets |
Rural |
City |
AC |
Availability |
Encumbrance |
Enc (coin) |
Enc (slot) |
Notes |
Armored Mask, Steel |
– |
20 |
|
|
|
|
|
+1 Save |
Helmet, Kettle |
20 |
10 |
+1 |
|
|
|
|
+1 Save |
Helmet, Lobster-tail |
50 |
25 |
+1 |
|
|
|
|
+2 Save |
Helmet, Sallet |
25 |
10 |
+1 |
|
|
|
|
+2 Save |
Skullcap, Metal |
5 |
10 |
- |
|
|
|
|
+1 Save |
Weapons
Melee
Weapon |
Rural |
City |
Damage |
Encumbrance |
Availability |
Special |
Axes: |
|
|
|
|
|
|
- War Axe |
50 |
30 |
1d6/1d8 |
1 |
|
|
- Great Axe (2H) |
– |
40 |
1d10 |
Oversized |
|
|
- Hand Axe |
8 |
8 |
1d6 |
1 |
|
|
Cestus, Knuckledusters, Hook |
– |
10 |
1d3 |
– |
|
|
Dagger |
10 |
10 |
1d4 |
#2 |
|
|
- Main Gauche |
|
12 |
1d4 |
#2 |
|
|
- Silver Dagger |
|
30 |
1d4 |
#2 |
|
|
Flails, Hammers, and Maces: |
|
|
|
|
|
|
- Club |
5 |
5 |
1d4 |
1 |
|
|
- Flail, footman’s |
40 |
20 |
1d6/1d8 |
1 |
|
|
- Mace, footman’s |
35 |
20 |
1d6/1d8 |
1 |
|
|
- Morning Star (2H) |
– |
50 |
1d10 |
Oversized |
|
|
- War Hammer |
50 |
20 |
1d6/1d8 |
1 |
|
|
Garotte |
– |
5 |
1d6 |
– |
|
|
Lance |
– |
30 |
1d10 |
Oversized |
|
charge from horseback |
Net |
5 |
3 |
– |
1 |
|
|
Pick, heavy |
– |
45 |
1d6 |
1 |
|
|
Polearms: |
– |
30 |
1d10 |
Oversized |
|
|
–Billhook |
– |
30 |
|
|
|
|
–Guisarme |
– |
50 |
|
|
|
|
–Halberd |
– |
50 |
|
|
|
|
–Poleaxe |
– |
45 |
|
|
|
|
–Others |
– |
3 |
|
|
|
|
Spear |
8 |
5 |
1d6/1d8 |
1 |
|
strike from second rank |
Staff |
5 |
3 |
1d6 |
1 |
|
|
Swordcane |
– |
50 |
1d6 |
1 |
|
|
Swords |
|
|
|
|
|
|
–Heteri Broadsord |
50 |
30 |
1d8 |
1 |
|
|
–Sword, Arming |
50 |
20 |
1d6 |
1 |
|
|
–Sword, Long |
50 |
40 |
1d8 |
1 |
|
|
–Sword, Rapier |
– |
40 |
1d8 |
1 |
|
|
–Sword, Tulwar |
50 |
30 |
1d8 |
1 |
|
|
–Sword, Two-handed (2H) |
– |
50 |
1d10 |
Oversized |
|
|
Whip |
25 |
10 |
1d2 |
1 |
|
can entangle |
Ranged
Weapon |
Rural |
City |
Damage |
Encumbrance |
Availability |
Special |
Arbalest |
|
60 |
1d6 |
Oversized |
|
|
Blowgun |
5 |
5 |
1d2 |
Oversized |
|
|
Bow, long |
50 |
45 |
1d6 |
Oversized |
|
|
Bow, short |
25 |
25 |
1d6 |
1 |
|
|
- Quiver with 12 Arrows |
5 |
5 |
– |
#20 |
|
|
- 1 Silver-Tipped Arrow |
|
5 |
– |
#20 |
|
|
Crossbow, heavy |
– |
40 |
1d6 |
Oversized |
|
|
Crossbow, light |
– |
30 |
1d4+1 |
1 |
|
|
–Bolt, crossbow (12) |
8 |
5 |
– |
#20 |
|
|
Dart |
|
2 |
1d3 |
#3 |
|
|
Sling |
2 |
2 |
– |
– |
|
|
- Sling Stone |
0 |
0 |
1d3 |
#20 |
|
|
- Sling Bullet (12) |
3 |
2 |
1d3+1 |
#20 |
|
|
Firearms
Weapon |
Rural |
City |
Damage |
Encumbrance |
Availability |
Special |
Pistol |
– |
35 |
1d8 |
1 |
|
|
Arquebus |
– |
50 |
1d8 |
Oversized |
|
|
Musket, Matchlock |
– |
65 |
1d8 |
Oversized |
|
|
General Equipment
Miscellaneous
Item |
City |
Rural |
Enc (items) |
Bedroll |
2sp |
1sp |
– |
Block & tackle |
2sp |
3sp |
Oversized |
Book, spell (blank) |
100sp |
– |
1 |
Caltrops(6) |
3sp |
– |
1 |
Candle |
1cp |
1cp |
#6 |
Chain, per foot |
1sp |
2sp |
#2 |
Chalk |
1cp |
1cp |
– |
Cooking pots |
1sp |
5cp |
1 |
Crampons |
5sp |
5sp |
1 |
Crowbar |
2sp |
2sp |
1 |
Drill |
5sp |
5sp |
1 |
Fishing gear |
1sp |
1sp |
1 |
Grappling hook |
5sp |
10sp |
1 |
Hammer |
3sp |
2sp |
1 |
Ink and Quill |
10sp |
25sp |
1 |
Instrument, musical |
> 1sp |
> 5sp |
1 (most) |
Ladder, 10’ |
10sp |
7sp |
Oversized |
Lantern |
15sp |
10sp |
1 |
Lard |
1cp |
1cp |
1 |
Mirror, silver |
30sp |
– |
– |
Mirror, steel |
1sp |
5sp |
– |
Oil, Flask |
5sp |
10sp |
#3 |
Paper |
2cp |
2cp |
– |
Pick, miner’s |
6sp |
12sp |
1 |
Pipe |
1sp |
5cp |
– ( Traditional Heteri style is 1) |
Pole, 10’ |
1sp |
5cp |
Oversized |
Rope, 50’ |
3sp |
3sp |
1 |
Saddle and Tack |
25sp |
10sp |
Oversized |
Scroll case, leather |
1sp |
3sp |
#2 |
Scroll case, bone |
5sp |
15sp |
#2 |
Shovel |
3sp |
3sp |
1 |
Spikes, irons (10) |
3sp |
5sp |
#10 |
Spyglass |
250sp |
– |
1 |
Tent |
10sp |
20sp |
Oversized |
Thieve’s tools |
50sp |
– |
1 |
Tinderbox |
1sp |
5sp |
1 (Flint and Steel alone is –) |
Torches (3) |
3cp |
3cp |
#3 |
Vial, empty |
5cp |
7cp |
#5 |
Waterskin |
1sp |
1sp |
1 (full) |
Religious Items
Item |
City |
Rural |
Enc (items) |
Talisman, Mindat, Basic |
100sp |
250sp |
– |
Prayer Beads |
|
|
– |
Incense, 12 pieces |
|
|
1 |
Holy symbol, silver |
25sp |
50sp |
1 |
Holy symbol, steel |
10sp |
10sp |
1 |
Holy symbol, wood |
1sp |
1cp |
1 |
Holy water, vial |
25sp |
25sp |
#3 |
Prayercloth, Clan |
|
|
– |
Prayercloth, Personal |
|
|
– |
Idols, travel size |
|
|
1 |
Ghostpowder |
|
|
– |
Spiritmask, Chlendi |
|
|
1 |
Bell, brass |
|
|
– |
Talisman, Mindat: Creation of Talismans is an essential element of Mindat magical traditions. Talismans are message in quality (likelihood of effect) and efficacy (power of effect). Talismans protect a single specific spell or effect, determined at creation time.
Basic: Allows +2 to saving throws versus the effort
Less: Allows +4 to saving throws versus the effort
Supreme: Allows a reroll of a failed saving throw versus the effort
Herbs
Item |
City |
Rural |
Enc (items) |
Belladona |
1sp |
5cp |
|
Garlic |
3cp |
1cp |
|
Goldenrod |
10sp |
5cp |
|
Smoking Herbs, Normal |
5cp |
1sp |
|
Smoking Tobacco |
3cp |
1cp |
|
Wolvesbane |
10sp |
1sp |
|
Cinnamon (etc,1lb) |
10sp |
20sp |
1 |
Saffron (1lb) |
50sp |
– |
1 |
Vial of mithridate |
1000sp |
– |
#3 |
Healing poultice |
varies |
varies |
1 |
Clothing
Most clothing does not count as an encumbering item if worn.
Item |
Rural |
City |
Enc (items) |
Availability |
Special |
Belt |
1 |
1 |
|
|
|
Boots soft, low |
|
6 |
|
|
|
Boots soft, high |
|
3 |
|
|
|
Cloak, hooded |
|
1 |
|
|
|
Cloak, heavy, winter |
|
15 |
|
|
|
Cloth, cotton, bolt |
|
25 |
|
|
|
Cloth, silk, bolt |
|
100 |
|
|
|
Cloth, wool, bolt |
|
10 |
|
|
|
Gloves |
|
4 |
|
|
|
Hat, Mindat Academic |
|
|
|
|
|
Hat, Cavalier |
|
|
|
|
|
Hat, Chaperon |
|
|
|
|
|
Hat, Fur |
|
|
|
|
|
Hat, Phrygian |
|
|
|
|
|
Hat, Wide brimmed |
|
|
|
|
|
Robe (vestment or academic) |
|
6 |
|
|
|
Shoes,leather |
|
1 |
|
|
|
Turban, Chlendi |
|
1 |
|
|
|
Wig, cheap |
|
5 |
|
|
|
Wig, fine quality |
|
50 |
|
|
|
Clothing, extravagant |
– |
20+sp |
|
|
|
Clothing, normal |
2sp |
5sp |
|
|
|
Clothing, poor |
5cp |
1sp |
|
|
|
Clothing, winter travel |
5sp |
10sp |
|
|
|
Containers
Most containers (exclusing oversized ones) one count encumbrance based on their contents.
Item |
Rural |
City |
Capacity (Coins) |
Capacity (Items) |
Reference |
Enc (items) |
Backpack |
3 |
2 |
400 |
2 |
BX |
|
Barrel |
5 |
3 |
|
|
|
Oversized |
Chest |
20 |
10 |
|
|
|
Oversized |
Pouch, large |
1 |
1 |
50 |
0.5 |
AD&D |
– |
Pouch, small |
1 |
1 |
25 |
0.2 |
AD&D |
– |
Quiver |
10 |
5 |
|
24 arrows |
|
– |
Sack, large |
2 |
1 |
600 |
3 |
BX |
1 |
Sack, small |
2 |
1 |
200 |
1 |
BX |
– |
Saddlebags |
5 |
5 |
300 |
2 |
BX |
1 |
- See also, AD&D Companion v1.3
Food and Provisions
Item |
Rural |
City |
Enc (items) |
Wine, Bottle - Poor |
2cp |
5cp |
1 |
Wine, Bottle - Good |
> 1sp |
>1sp |
1 |
Beer/Ale, Pint - cheap |
1cp |
1cp |
#2 |
Beer/Ale, Pint - decent |
2cp |
3cp |
#2 |
Meal, fine |
> 10sp |
>15sp |
n/a |
Meal, standard |
3cp |
5cp |
n/a |
Rations, iron (7 days) |
7sp |
14sp |
1 (per week) |
Rations, standard (5 days) |
3sp |
5sp |
1 (per week) |
Feed, Animal (5 days) |
3sp |
5sp |
1 (per week) |
Animals and Livestock
Item |
Rural |
City |
Chicken |
2cp |
5cp |
Cow |
50 |
100 |
Dog (hunting) |
3 |
3 |
Dog (war) |
75 |
50 |
Donkey |
15 |
15 |
Goat |
1 |
3 |
Hawk (trained) |
100 |
50 |
Horses |
|
|
– Draft |
75 |
100 |
– Heavy War |
– |
700 |
– Light War |
– |
300 |
– Riding |
100 |
100 |
Mule |
25 |
50 |
Pig |
5 |
15 |
Pony |
50 |
75 |
Transport
Item |
Rural |
City |
Cart |
75 |
50 |
Coach |
– |
500 |
Wagon |
250 |
150 |
Chariot |
– |
250 |
Boat, raft |
5 |
5 |
Boat, canoe |
25 |
30 |
Lodging
Item |
Rural |
City |
Barn |
1cp |
– |
Inn, sketchy |
5cp |
1sp |
Inn, average |
2sp |
5sp |
Inn, fine |
10sp |
50sp |
Rent, 1 month (per 10’ sq.) |
15sp |
30sp |
Stabling (riding horse) |
2sp |
5sp |
Stabling (warhorse) |
5sp |
10sp |
Structures |
Rural |
City |
Cottage (wood), purchase |
300gp |
300gp |
Hut (wattle), purchase |
25gp |
25gp |
Hut (wooden), purchase |
50gp |
50gp |
Townhouse (stone), purchase |
1,200gp |
1,200gp |
Heteri Clan Marker, common |
75sp |
100sp |
Services
Miscellaneous |
Rural |
City |
Rumors |
10-60sp |
10-60sp |
Ads for hires |
100sp |
100sp |
Temple Services & Magic
- Rituals
- Scrolls
- Spells, Cast
Magic
- Potions and Poultices
- Rituals
- Scrolls
- Spellbooks
- Spells, Cast
- Spells, Formula Purchase
Retainers and Employees
Item |
Rural |
City |
Availability |
Special |
|
Nogs |
|
|
|
|
|
– Cartographer Nog |
|
|
|
|
|
– Shield Nog |
|
|
|
|
|
– Nogs, Service |
|
|
|
|
|
Hirelings
- Availability
- Hiring
- Pay per Month
- Types and standard equipment
- Mercenaries
- Specialist
Henchmen
- Availability
- Hiring
- Pay and Treasure Shares
- Types and standard equipment
- Advancement
Encumbrance
Character Movement and Encumbrance
Encumbrance |
Exploration Movement |
Combat Movement |
Running Movement |
|
|
|
|
Animal/Vehicle Movement and Encumbrance
Animal/Vehicle |
Exploration Movement |
Normal Load |
Maximum Load |
|
|
|
|
Burden
Animal Cost (gp) |
Miles/Day |
Movement Rate |
Max Encumbrance (Coins) |
Notes |
|
|
|
|
|
Container Capacity
Equipment and Service Descriptions
Armor Descriptions
- Breast & Back - pair of steel plates worn over the chest, often with a soft leather garment underneath. The back plate is typically excluded by cavalry.
- Brigandine - long coat of leather bands, each studded and embedded with steel plates.
- Buff Coat - heavy coat of quilted cloth, often in multiple layers.
- Codpiece, mundane
- Cloak - heavy cloth garment of wool, cotton or other material, used hung over offhand arm as shield and for weapon entanglment.
- Furs - soft leather or hide coat, tunic, or jacket padded with heavy furs for warmth, treat as padded armour.
- Helmets - _Description pending -
- Hides, Regional
- Hide, Zhouna - stripes of the hide of zhounas, the reptilian riding beasts of the Mindat.
- Leather, Cuir Bouilli
- Maile, Hauberk - long sleeved, ankle length coat and skirt of steel rings, linked in one to four pattern.
- Maile, Plated - also, half plate. Heavy steel plates being riveted to a backing made of chain and leather. Laminated and made into coat with skirt, with greaves, pauldroons, and coverings for other extremities.
- Pitch Jacket - a cheap or expeditious form of cuir bouilli, this a coat or jackets of cotton or wool soaked repeated in pitch.
- Shields - a variety of shapes and sizes, made of wood (often covered with leather or hide) or metal. Large, Small, Small wooden
- Studded Leather - soft leather, usually with a cuir bouilli breastplate, closely studded with steel rivets.
Build/Repair/Import/Seasonal
Commissioning Equipment
cost
time
Village
common availability and pricing differences
Keep
common availability and pricing differences
Regional Town
common availability and pricing differences