Guisarmes & Golems

Weapons

Melee

Weapon Rural City Damage Encumbrance Availability Special
Axes:            
- War Axe 50 30 1d6/1d8      
- Great Axe (2H) 40 1d10      
- Hand Axe 8 8 1d6      
- Mace-axe 50 25 1d6      
Caltrop (5) 10 1d3     Dropped for special attack method
Cestus, Knuckledusters, Hook 10 1d3      
Dagger (inc Poignard) 10 10 1d4      
- Jambiya, Khanjar   20 1d3+1     Can not be thrown
- Main Gauche   12 1d4      
- Silver Dagger   30 1d4      
Flails, Hammers, and Maces:            
- Club 5 5 1d4      
- Club, spiked 20 15 1d3+1     Can not be thrown
- Flail, footman’s 40 20 1d6/1d8      
- Mace, footman’s 35 20 1d6/1d8      
- Morning Star (2H) 50 1d10      
- War Hammer 50 20 1d6/1d8      
Garotte 5 1d6      
Hookspear, Chlendi 10 25 1d6      
Lance 30 1d10     charge from horseback
Net 5 3      
Pick, heavy 45 1d6      
Polearms: 30 1d10      
–Billhook 30        
–Guisarme or Glaive 50        
–Halberd or Voulge 50        
–Military Fork 35        
–Poleaxe 45        
–Others 30        
Sickle, straight 5 1d6      
Spear 8 5 1d6/1d8     strike from second rank
Staff (Quarterstaff, etc) 5 3 1d6      
Swordcane 50 1d6      
Swords            
–Heteri Broadsword 50 30 1d8      
–Sword, Arming or Short 50 20 1d6      
–Sword, Cutlass or Sabre 45 30 1d8      
–Sword, Long 50 40 1d8      
–Sword, Rapier 40 1d8      
–Sword, Tulwar or Khopesh 50 30 1d8      
–Sword, Two-handed (2H) 50 1d10      
Whip 25 10 1d2     can entangle

Ranged

Weapon Rural City Damage Encumbrance Availability Special
Arbalest   60 1d6      
Blowgun 5 5 1d2      
Bow, long 50 45 1d6      
Bow, short 25 25 1d6      
- Quiver with 12 Arrows 5 5      
- 1 Silver-Tipped Arrow   5      
Crossbow, heavy 40 1d6      
Crossbow, light 30 1d4+1      
–Bolt, crossbow (12) 8 5      
Dart   2 1d3      
Sling 2 2      
- Sling Stone 0 0 1d3      
- Sling Bullet (12) 3 2 1d3+1      
Staff-Sling 10 10      
- Sling Stone 0 0 1d4      
- Pot 0 0 Special      

Firearms

Weapon Rural City Damage Encumbrance Availability Special
Pistol 35 1d8      
Arquebus 50 1d8      
Musket, Matchlock 65 1d8      

Cultural Weapon Preferences

Argaevaligne, Maetah Tribes, and the North

Weapons: War axe; Bow (long bow, short bow); Cestus (including hook, knuckledusters); Crossbow; Dagger (including Main-gauche, Poignard); Dart; Hand axe; Flail; Lance; Mace; Polearm (Bill, Glaive, Halberd, Mancatcher, Poleaxe); Quarterstaff; Sickle, straight; Spear; Spear, long; Sword (Cutlass, Long sword, Sabre, Short); Two-handed axe; Warhammer

Traditional Chlendi Lands and Ramush

Weapons: Bow - short; Caltrop; Crossbow; Dagger (including Jambiya); Dart; Hand axe; Flail; Quarterstaff; Polearm (Billhook, Mancatcher, Military Fork); Sling; Spear; Spear, long; Spiked Club; Staff sling; Sword (Cutlass, Long sword, Short, Tulwar)

Minkush Valley, Southern Coast, and Eskla Communities

Weapons: War axe; Bow (long bow, short bow); Caltrop; Cestus (including bagnahk, hook, knuckledusters); Crossbow; Dagger (including Jambiya, Poignard, Stilleto); Dart; Hand axe; Lance; Mace; Polearm (Fauchard, Glaive, Halberd, Poleaxe); Quarterstaff; Spear; Sword (Arming, Cutlass, Long sword, Rapier, Short sword; Tulwar); Two-handed axe; Warhammer

Ghikarn and Heteri Communities

Weapons: War axe; Bow (long bow, short bow); Cestus (including hook, knuckledusters); Crossbow; Dagger (including Khanjar, Stilleto); Flail; Hand axe; Lance; Mace; Mace-Axe; Polearm (Bardiche, Halberd, Poleaxe, Tetsubo); Sling; Spear; Spear, long; Sword (Heteri broadsword, Sabre, Short); Warhammer

Mindat

Weapons: Blowgun; Bow (long bow, short bow); Caltrop; Crossbow; Dagger (including Kris, Push); Dart; Hand axe; Flail, Lance; Mace; Polearm (Fauchard, Tetsubo, Voulge); Quarterstaff; Spear; Spear, long; Staff-sling - stone or pot; Spiked Club; Sword (Cutlass, Khopesh, Short Ninjato, Tulwar); Two-handed axe; Warhammer

Other Areas

Weapons: Blowgun - barbed dart or needle; Bola; Bow, short; Club; Dagger, Bone dagger; Hand axe, Harpoon - Bone or Stone; Knife, Bone knife; Quarterstaff; Sling; Spear, Spiked Club