Features & Other Details
Defenses
- Armor Class: Total of 10 + Dexterity Modifier + Armor Bonuses (or other protective gear). In Advanced Guisarmes and Golems, Dexterity does not modify Armor Class.
- Saving Throws: “The term saving throw is common enough, coming to us from miniature wargames and D&D. It represents the chance for the figure concerned to avoid (or at least partially avoid) the cruel results of fate.”
- Poison, Disease & Death Magic
- Petrification or Polymorph
- Magical Device
- Breath Weapon
- Magic (All other forms)
Alignment
- Chaotic
- Lawful
- Neutral
- Unaligned
Languages
- Reference Language skill belows, as well as Magician and Prophet writings.
Skills
- Chirurgery
- Camp Skills
- Read Magic/Language