Classes
Warrior
Also Fighter, Barbarian, Swordsman, and Fighting Men
| Class Details |
|
| Allowed Armor: |
Any (armor, shield, helmet) |
| Allowed Weapons: |
Any |
| Melee Attack Bonus: |
Current Level |
| Ranged Attack Bonus: |
Current Level |
| Saving Throw Modifiers: |
– |
| Hit Points, Initial: |
2d6 (Or take 8) |
| Hit Points, Levels 2-10: |
2d6 |
| Attacks, Initial: |
1 |
| Attacks, Levels 6-10: |
2 |
| Skill Points, Initial: |
1 |
| Skill Points, Levels 2-10: |
1 |
| Obligation: |
|
Class Abilities:
- Destroyers of Men
- Followers
- Stronghold Creation: Keep
- Skills:
- Accuracy
- Build Bridges
- Consume Alcohol
- Hear Noise
- Open Doors
- Might
- Parry
Magician
Also Wizard, Magic-User, Magus
| Class Details |
|
| Required Attributes: |
Intelligence 9 |
| Allowed Armor: |
No armor, no shields. Helmets allowed if chaotic or evil alignment |
| Allowed Weapons: |
Dagger, dart, oil, staff |
| Melee Attack Bonus: |
Level/5 |
| Ranged Attack Bonus: |
Level/5 |
| Saving Throw Modifiers: |
+1 to Spells Saves, +2 to Magical Device Saves |
| Hit Points, Initial: |
2d3 (or take 4) |
| Hit Points, Levels 2-10: |
d4 |
| Attacks, Initial: |
1 |
| Attacks, Levels 6-10: |
1 |
| Skill Points, Initial: |
2 |
| Skill Points, Levels 2-10: |
1 |
| Obligation: |
|
Class Abilities:
- Create Scrolls
- Create Potions
- Spell Casting: Preparation
- Spell Casting: Rituals
- Stronghold Creation: Tower, Manse
- Skills:
- Annoying Fact
- Decipher Magical Scripts
- Cantraps (Individual)
- Hear Noise
- Languages
Burglar
Also Thief, Rogue, Bard, Assassin, Thug, Waghalter
| Class Details |
|
| Allowed Armor: |
Leather armor, Cloth armor, Shields (small only), no helmets (skullcaps allowed) |
| Allowed Weapons: |
Club, dagger, dart, oil, short sword |
| Melee Attack Bonus: |
½ Current Level |
| Ranged Attack Bonus: |
½ Current Level |
| Saving Throw Modifiers: |
+2 to Poison, +2 to Dodges and Falls |
| Hit Points, Initial: |
2d4 (or take 6) |
| Hit Points, Levels 2-10: |
d6 |
| Attacks, Initial: |
1 |
| Attacks, Levels 6-10: |
1 |
| Skill Points, Initial: |
4 |
| Skill Points, Levels 2-10: |
2 |
| Obligation: |
|
Class Abilities:
- Skills:
- Architecture
- Backstab
- Climb Walls
- Hear Noise
- Disarm Device
- Languages
- Open Locks
- Poison Use
- Search
- Steal
- Stealth
- Skim off the Top: Members of the underworld can’t keep their hands off loot. Characters of the burglar (and burglar) class automatically get %1 per level of coin and non-precious stones loot collected by the party before any shares or divisions are calculated. This represents their penchant for being the first with their hands in the sack, lifting of small amounts of coins during sorting, and intentional miscalculations during the actual division of shares (“one for you, two for me”). Thieves and burglars gain experience points for any of the above skimming activity as they would for any other treasure.
- Hidden knife: when searched or apprehended a burglar can keep a small knife secreted on their person, unless completed disrobed or magical means of detection are used.
- No honor among thieves: Burglars are paranoid. By secreting teasures away in remote or hidden location known to no others, they can gain the benefit of experience points without a return to civilization. This can be a chest buried underground or even a sack in a old dead tree, but it must be a secret known only to the burglar. If the treasure is stolen, any experience points garnered are immediately lost.
Prophet
Also Cleric, Priest, Seer, and Revelator
| Class Details |
|
| Required Attributes: |
Wisdom 9 OR Charisma 9 |
| Allowed Armor: |
Light and Medium Armors, Helmets, Shields (small) |
| Allowed Weapons: |
Staff, Club, Mace, Oil (Daggers allowed if chaotic or evil alignment) |
| Melee Attack Bonus: |
½ Current Level |
| Ranged Attack Bonus: |
none |
| Saving Throw Modifiers: |
+2 against fear effects |
| Hit Points, Initial: |
2d4 (or take 6) |
| Hit Points, Levels 2-10: |
2d4 |
| Attacks, Initial: |
1 |
| Attacks, Levels 6-10: |
1 |
| Skill Points, Initial: |
2 |
| Skill Points, Levels 2-10: |
1 |
| Obligation: |
|
Class Abilities:
- Followers
- Stronghold Creation: Temple, Shrine
- Consecration
- Spell Casting: Prayers
- Spell Casting: Rituals
- Miracles: Divine intervention (level 5+ spell effects, etc)
- Skills:
- Bless
- Chirurgy
- Circle of Faith
- Exorcism
- Hear Noise (and Voices)
- Languages
- Prayers (individual)
- Rebuke Undead