Guisarmes & Golems

Attributes

The basic attributes are nothing unique to Guisarmes & Golems. Unlike other sections of the rules, I haven’t even bothered to confusingly rename them. Outside of the direct mechanical effects describe, use whatever interpretation you prefer from your favourite edition or retroclone.

Generation of Attribute Scores

Roll 3d6 in order. This order: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. Record these and come back to this section once you’ve selected your character’s ancestry.

Attribute Bonuses  
Score Bonus
3-8 -1
9-12 +/-0
13+ +1

Optional Rule: Attribute Adjustment

Vat Creations (See Appendix): can swap any score with Strength. Charisma can not be their highest attribute - in that event swap Strength and Charisma attributes.

Humans: can swap any two scores.

Any swapping of scores must result in the attribute listed become higher than initially (i.e, a Vat Creation could not swap an Intelligence of 10 with a Strength of 12).