The basic attributes are nothing unique to Guisarmes & Golems. Unlike other sections of the rules, I haven’t even bothered to confusingly rename them. Outside of the direct mechanical effects describe, use whatever interpretation you prefer from your favourite edition or retroclone.
Roll 3d6 in order. This order: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. Record these and come back to this section once you’ve selected your character’s ancestry.
Attribute Bonuses | |
---|---|
Score | Bonus |
3-8 | -1 |
9-12 | +/-0 |
13+ | +1 |
Vat Creations (See Appendix): can swap any score with Strength. Charisma can not be their highest attribute - in that event swap Strength and Charisma attributes.
Humans: can swap any two scores.
Any swapping of scores must result in the attribute listed become higher than initially (i.e, a Vat Creation could not swap an Intelligence of 10 with a Strength of 12).